#[non_exhaustive]pub enum LinkerError {
Show 16 variants
Empty,
SymbolResolution(Box<SymbolResolutionError>),
ConstEval(Box<ConstEvalError>),
Related {
errors: Box<[RelatedError]>,
},
Failed {
labels: Box<[RelatedLabel]>,
},
Cycle {
nodes: Box<[String]>,
},
DuplicateModule {
path: Arc<Path>,
},
UndefinedModule {
span: SourceSpan,
source_file: Option<Arc<SourceFile>>,
path: Arc<Path>,
},
UndefinedSymbol {
span: SourceSpan,
source_file: Option<Arc<SourceFile>>,
path: Arc<Path>,
},
InvalidSysCallTarget {
span: SourceSpan,
source_file: Option<Arc<SourceFile>>,
callee: Arc<Path>,
},
KernelProcNotSyscall {
span: SourceSpan,
source_file: Option<Arc<SourceFile>>,
callee: Arc<Path>,
},
InvalidInvokeTarget {
span: SourceSpan,
source_file: Option<Arc<SourceFile>>,
path: Arc<Path>,
},
AdviceMapKeyAlreadyPresent {
key: Word,
prev_values: Vec<Felt>,
new_values: Vec<Felt>,
},
UndefinedType {
span: SourceSpan,
source_file: Option<Arc<SourceFile>>,
},
InvalidTypeRef {
span: SourceSpan,
source_file: Option<Arc<SourceFile>>,
},
InvalidConstantRef {
span: SourceSpan,
source_file: Option<Arc<SourceFile>>,
},
}Expand description
An error which can be generated while linking modules and resolving procedure references.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Empty
SymbolResolution(Box<SymbolResolutionError>)
ConstEval(Box<ConstEvalError>)
Related
Failed
Cycle
DuplicateModule
UndefinedModule
UndefinedSymbol
InvalidSysCallTarget
KernelProcNotSyscall
InvalidInvokeTarget
AdviceMapKeyAlreadyPresent
UndefinedType
InvalidTypeRef
InvalidConstantRef
Trait Implementations§
Source§impl Debug for LinkerError
impl Debug for LinkerError
Source§impl Diagnostic for LinkerError
impl Diagnostic for LinkerError
Source§fn code(&self) -> Option<Box<dyn Display + '_>>
fn code(&self) -> Option<Box<dyn Display + '_>>
Unique diagnostic code that can be used to look up more information
about this
Diagnostic. Ideally also globally unique, and documented
in the toplevel crate’s documentation for easy searching. Rust path
format (foo::bar::baz) is recommended, but more classic codes like
E0123 or enums will work just fine.Source§fn help(&self) -> Option<Box<dyn Display + '_>>
fn help(&self) -> Option<Box<dyn Display + '_>>
Additional help text related to this
Diagnostic. Do you have any
advice for the poor soul who’s just run into this issue?Source§fn severity(&self) -> Option<Severity>
fn severity(&self) -> Option<Severity>
Diagnostic severity. This may be used by
ReportHandlers to change the display format
of this diagnostic. Read moreSource§fn labels(&self) -> Option<Box<dyn Iterator<Item = LabeledSpan> + '_>>
fn labels(&self) -> Option<Box<dyn Iterator<Item = LabeledSpan> + '_>>
Labels to apply to this
Diagnostic’s [Diagnostic::source_code]Source§fn source_code(&self) -> Option<&dyn SourceCode>
fn source_code(&self) -> Option<&dyn SourceCode>
Source code to apply this
Diagnostic’s [Diagnostic::labels] to.Additional related
Diagnostics.Source§fn url(&self) -> Option<Box<dyn Display + '_>>
fn url(&self) -> Option<Box<dyn Display + '_>>
URL to visit for a more detailed explanation/help about this
Diagnostic.Source§fn diagnostic_source(&self) -> Option<&dyn Diagnostic>
fn diagnostic_source(&self) -> Option<&dyn Diagnostic>
The cause of the error.
Source§impl Display for LinkerError
impl Display for LinkerError
Source§impl Error for LinkerError
impl Error for LinkerError
Source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
Returns the lower-level source of this error, if any. Read more
1.0.0 · Source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0:
use the Display impl or to_string()
Source§impl From<Box<ConstEvalError>> for LinkerError
impl From<Box<ConstEvalError>> for LinkerError
Source§fn from(source: Box<ConstEvalError>) -> Self
fn from(source: Box<ConstEvalError>) -> Self
Converts to this type from the input type.
Source§impl From<Box<SymbolResolutionError>> for LinkerError
impl From<Box<SymbolResolutionError>> for LinkerError
Source§fn from(source: Box<SymbolResolutionError>) -> Self
fn from(source: Box<SymbolResolutionError>) -> Self
Converts to this type from the input type.
Source§impl From<ConstEvalError> for LinkerError
impl From<ConstEvalError> for LinkerError
Source§fn from(value: ConstEvalError) -> Self
fn from(value: ConstEvalError) -> Self
Converts to this type from the input type.
Source§impl From<SymbolResolutionError> for LinkerError
impl From<SymbolResolutionError> for LinkerError
Source§fn from(value: SymbolResolutionError) -> Self
fn from(value: SymbolResolutionError) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for LinkerError
impl !RefUnwindSafe for LinkerError
impl Send for LinkerError
impl Sync for LinkerError
impl Unpin for LinkerError
impl UnsafeUnpin for LinkerError
impl !UnwindSafe for LinkerError
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.