pub struct DebugSourcesSection {
pub version: u8,
pub strings: Vec<Arc<str>>,
pub files: Vec<DebugFileInfo>,
}Expand description
Debug sources section containing source file paths and checksums.
This section stores deduplicated source file information that is referenced by the debug functions section.
String indices in sub-types (e.g., path_idx in DebugFileInfo) are relative
to this section’s own string table.
Fields§
§version: u8Version of the debug sources format
strings: Vec<Arc<str>>String table containing file paths
files: Vec<DebugFileInfo>Source file table
Implementations§
Source§impl DebugSourcesSection
impl DebugSourcesSection
Sourcepub fn add_string(&mut self, s: Arc<str>) -> u32
pub fn add_string(&mut self, s: Arc<str>) -> u32
Adds a string to the string table and returns its index.
Sourcepub fn add_file(&mut self, file: DebugFileInfo) -> u32
pub fn add_file(&mut self, file: DebugFileInfo) -> u32
Adds a file to the file table and returns its index.
Sourcepub fn get_file(&self, idx: u32) -> Option<&DebugFileInfo>
pub fn get_file(&self, idx: u32) -> Option<&DebugFileInfo>
Gets a file by index.
Trait Implementations§
Source§impl Clone for DebugSourcesSection
impl Clone for DebugSourcesSection
Source§fn clone(&self) -> DebugSourcesSection
fn clone(&self) -> DebugSourcesSection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DebugSourcesSection
impl Debug for DebugSourcesSection
Source§impl Default for DebugSourcesSection
impl Default for DebugSourcesSection
Source§fn default() -> DebugSourcesSection
fn default() -> DebugSourcesSection
Returns the “default value” for a type. Read more
Source§impl Deserializable for DebugSourcesSection
impl Deserializable for DebugSourcesSection
Source§fn read_from<R: ByteReader>(
source: &mut R,
) -> Result<Self, DeserializationError>
fn read_from<R: ByteReader>( source: &mut R, ) -> Result<Self, DeserializationError>
Reads a sequence of bytes from the provided
source, attempts to deserialize these bytes
into Self, and returns the result. Read more§fn min_serialized_size() -> usize
fn min_serialized_size() -> usize
Returns the minimum serialized size for one instance of this type. Read more
§fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>
fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>
Source§impl<'de> Deserialize<'de> for DebugSourcesSection
impl<'de> Deserialize<'de> for DebugSourcesSection
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for DebugSourcesSection
impl PartialEq for DebugSourcesSection
Source§impl Serializable for DebugSourcesSection
impl Serializable for DebugSourcesSection
Source§fn write_into<W: ByteWriter>(&self, target: &mut W)
fn write_into<W: ByteWriter>(&self, target: &mut W)
Serializes
self into bytes and writes these bytes into the target.§fn get_size_hint(&self) -> usize
fn get_size_hint(&self) -> usize
Returns an estimate of how many bytes are needed to represent self. Read more
Source§impl Serialize for DebugSourcesSection
impl Serialize for DebugSourcesSection
impl Eq for DebugSourcesSection
impl StructuralPartialEq for DebugSourcesSection
Auto Trait Implementations§
impl Freeze for DebugSourcesSection
impl RefUnwindSafe for DebugSourcesSection
impl Send for DebugSourcesSection
impl Sync for DebugSourcesSection
impl Unpin for DebugSourcesSection
impl UnsafeUnpin for DebugSourcesSection
impl UnwindSafe for DebugSourcesSection
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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§impl<T> Instrument for T
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
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§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
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Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
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Change the background color to bright magenta
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Change the foreground color to bright purple
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Change the foreground color to bright white
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Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
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Color: DynColor,
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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OwoColorize::bg] or
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.