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ExecutionTrace

Struct ExecutionTrace 

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pub struct ExecutionTrace { /* private fields */ }
Expand description

Execution trace which is generated when a program is executed on the VM.

The trace consists of the following components:

  • Main traces of System, Decoder, Operand Stack, Range Checker, and Chiplets.
  • Auxiliary trace builders.
  • Information about the program (program hash and the kernel).
  • Information about execution outputs (stack state, deferred precompile requests, and the final precompile transcript).
  • Summary of trace lengths of the main trace components.

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impl ExecutionTrace

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pub fn program_info(&self) -> &ProgramInfo

Returns the program info of this execution trace.

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pub fn program_hash(&self) -> &Word

Returns hash of the program execution of which resulted in this execution trace.

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pub fn stack_outputs(&self) -> &StackOutputs

Returns outputs of the program execution which resulted in this execution trace.

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pub fn public_inputs(&self) -> PublicInputs

Returns the public inputs for this execution trace.

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pub fn to_public_values(&self) -> Vec<Felt>

Returns the public values for this execution trace.

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pub fn aux_trace_builders(&self) -> AuxTraceBuilders

Returns a clone of the auxiliary trace builders.

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pub fn main_trace(&self) -> &MainTrace

Returns a reference to the main trace.

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pub fn main_trace_mut(&mut self) -> &mut MainTrace

Returns a mutable reference to the main trace.

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pub fn precompile_requests(&self) -> &[PrecompileRequest]

Returns the precompile requests generated during program execution.

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pub fn final_precompile_transcript(&self) -> PrecompileTranscript

Returns the final precompile transcript observed during execution.

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pub fn precompile_transcript_digest(&self) -> PrecompileTranscriptDigest

Returns the digest of the final precompile transcript observed during execution.

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pub fn into_outputs( self, ) -> (StackOutputs, Vec<PrecompileRequest>, PrecompileTranscript)

Returns the owned execution outputs required for proof packaging.

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pub fn init_stack_state(&self) -> StackInputs

Returns the initial state of the top 16 stack registers.

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pub fn last_stack_state(&self) -> StackOutputs

Returns the final state of the top 16 stack registers.

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pub fn get_user_op_helpers_at(&self, clk: u32) -> [Felt; 6]

Returns helper registers state at the specified clk of the VM

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pub fn get_trace_len(&self) -> usize

Returns the trace length.

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pub fn length(&self) -> usize

Returns the length of the trace (number of rows in the main trace).

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pub fn trace_len_summary(&self) -> &TraceLenSummary

Returns a summary of the lengths of main, range and chiplet traces.

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pub fn check_constraints(&self)

Validates this execution trace against all AIR constraints without generating a STARK proof.

This is the recommended way to test trace correctness. It is much faster than full STARK proving and provides better error diagnostics (panics on the first constraint violation with the instance and row index).

§Panics

Panics if any AIR constraint evaluates to nonzero.

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pub fn to_row_major_matrix(&self) -> RowMajorMatrix<Felt>

Returns the main trace as a row-major matrix for proving.

Only includes the first [TRACE_WIDTH] columns (excluding padding columns added for Poseidon2 rate alignment), which is the width expected by the AIR.

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pub fn print(&self)

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pub fn get_column_range(&self, range: Range<usize>) -> Vec<Vec<Felt>>

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pub fn build_aux_trace<E>(&self, rand_elements: &[E]) -> Option<ColMatrix<E>>
where E: ExtensionField<Felt>,

Trait Implementations§

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impl Debug for ExecutionTrace

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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Immutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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