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PackageIndex

Struct PackageIndex 

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pub struct PackageIndex { /* private fields */ }
Expand description

PackageIndex is used as an in-memory database of package information needed for dependency resolution for Miden projects. It records and can provide information about:

  • All packages for which there is at least one version available
  • All versions of a package that are available
  • The dependencies for each version of a package, and their version requirements.

Additionally, PackageIndex implements version selection and dependency resolution for packages in the index. Since this functionality is central to any tooling around Miden projects, we implement it here, rather than push the responsibility onto downstream crates.

This structure does not provide any of the following:

  • Package metadata beyond version and dependency requirements
  • MAST of indexed packages
  • A guarantee that indexed packages actually exist or that their sources/MAST can be obtained

It is up to downstream consumers of the index to construct it and populate it with packages known to them, such that packages selected by PackageResolver::resolve can be resolved to relevant artifacts, e.g. an assembled package, Miden project sources, etc.

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impl PackageIndex

Construction

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pub fn register(&mut self, package: &Package)

Register package in the index.

This is essentially a convenience wrapper around PackageIndex::insert for the common case of populating the index with package information loaded from a Miden project.

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pub fn insert<D, P, V>( &mut self, name: impl Into<PackageId>, version: Version, dependencies: D, )
where D: IntoIterator<Item = (P, V)>, P: Into<PackageId>, V: Into<VersionSet>,

Insert a new entry in the index for name and version, with dependencies providing the set of version constraints for the package dependencies.

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impl PackageIndex

Queries

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pub fn is_available<Q>(&self, name: &Q) -> bool
where PackageId: Borrow<Q>, Q: Ord + ?Sized,

Returns true if package name has any available versions in the index.

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pub fn is_version_available<Q>(&self, name: &Q, version: &Version) -> bool
where PackageId: Borrow<Q>, Q: Ord + ?Sized,

Returns true if package name with version is available in the index.

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pub fn find<Q>( &self, name: &Q, requirement: &VersionRequirement, ) -> Option<&BTreeMap<PackageId, VersionSet>>
where PackageId: Borrow<Q>, Q: Ord + ?Sized,

Search for a version of package name that matches requirement, and return its dependencies.

The version selected by this method will be the latest one which satisfies requirement.

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pub fn available_versions<Q>( &self, package: &Q, ) -> impl Iterator<Item = &Version>
where PackageId: Borrow<Q>, Q: Ord + ?Sized,

Get an iterator over all versions of package available in the index, in descending order.

NOTE: Descending order here is determined by the Ord implementation of Version, which orders versions by their semantic versioning scheme, and disambiguates using package digests when known.

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pub fn list_versions<'a, Q>( &'a self, package: &'a Q, requirement: &'a VersionRequirement, ) -> impl Iterator<Item = &'a Version> + 'a
where PackageId: Borrow<Q>, Q: Ord + ?Sized,

Get an iterator over all versions of package that satisfy `requirement.

Trait Implementations§

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impl Default for PackageIndex

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fn default() -> PackageIndex

Returns the “default value” for a type. Read more
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impl<'a, V, D> FromIterator<(&'a str, V)> for PackageIndex
where D: IntoIterator<Item = (&'a str, VersionSet)>, V: IntoIterator<Item = (Version, D)>,

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fn from_iter<I>(iter: I) -> Self
where I: IntoIterator<Item = (&'a str, V)>,

Creates a value from an iterator. Read more

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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